/*
 *  Copyright (c) 2004, The Joust Project
 *  All rights reserved.
 *
 *  Redistribution and use in source and binary forms, with or without 
 *  modification, are permitted provided that the following conditions 
 *  are met:
 *
 *  - Redistributions of source code must retain the above copyright 
 *    notice, this list of conditions and the following disclaimer. 
 *  - Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in 
 *    the documentation and/or other materials provided with the 
 *    distribution. 
 *  - Neither the name of the Joust Project nor the names of its 
 *    contributors may be used to endorse or promote products derived 
 *    from this software without specific prior written permission. 
 *
 *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
 *  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
 *  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 
 *  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 
 *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 
 *  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
 *  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 
 *  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 
 *  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 
 *  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 
 *  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 *  POSSIBILITY OF SUCH DAMAGE.
 *
 *  File created by keith @ Jan 15, 2004
 *
 */

package net.kano.joustsim.oscar;

public final class StateEvent {
    private AimConnection aimConnection;
    private State oldState;
    private StateInfo oldStateInfo;
    private State newState;
    private StateInfo newStateInfo;

    StateEvent(AimConnection aimConnection, State oldState,
            StateInfo oldStateInfo, State newState, StateInfo newStateInfo) {
        this.aimConnection = aimConnection;
        this.oldState = oldState;
        this.oldStateInfo = oldStateInfo;
        this.newState = newState;
        this.newStateInfo = newStateInfo;
    }

    public AimConnection getAimConnection() { return aimConnection; }

    public State getOldState() { return oldState; }

    public StateInfo getOldStateInfo() { return oldStateInfo; }

    public State getNewState() { return newState; }

    public StateInfo getNewStateInfo() { return newStateInfo; }
}
